VOCABULARY
APRIL ENGINEERING TERMS
1. fuel cell- cell that produces electricity
2. incinerate- to destroy
3. limitation- a certain amount to do
4. offset- to balance
5. packet (as it relates to computers)- a small amount of space
6. pneumatic- filled with air
7. recycle- to reuse or make something with a reused item
8. specifications- exact measurement
9. tangent-a connecting point where a line doesn't cross
10. work - anything that uses energy
Computer Programming Terms
1. Algorithm- a list of instructions, procedures, or formulas used to solve a problem.
2. Boolean-consists of operators such as AND, OR, NOT, and XOR.
3. Conditional Statement- is a statement performed if true or false.
4. Debug- taking a deep look into an issue and removing errors that are found.
5. Event handler-is a routine that is used to handle the event, allowing a programmer to write code that will be executed when the event occurs.
6. Glitch-An issue with a program caused by a mistake in the programming.
7, Iteration-When a process or sequence in a computer program is repeated
8. Loop-describes the process of a software program or script repeats the same instructions or processes the same information over and over until receiving the order to stop
9. Operator-is an object that is capable of manipulating a value or operator
10. Statement- is a single line of code that is used to perform a specific task.
11. Thread-is a portion of a program that is executed in conjunction with the main program that performs another task
12. Variables-is a location capable of storing temporary data within a program
JAN-FEB ENGINEERING TERMS1. Design Process
2. Problem- something that needs to be solved
3. concept- what something
4. Brainstorming- to come up with ideas as a group
5. Generate- to cause or produce something
6. research- to look up something
7. Iterate- to repeat
8. Solution- a answer
9. construct- to build
10. Test- to tryout something to see if it works
11. Prototype- A finished project
12. Evaluate- to judge
WEEKS 9 & 10
1. Actions- what responds to the event
2. Backgrounds- the game image or back drop
3. Events- what the sprite does
4. Executable file- a backed up file of a game without the game builder
5. GML - language built in game maker
6. Instances- a example
7. Objects- sprites as a solid figure in the game
8. Resources- researched facts
9. Rooms- where you place sprites and make the game
10. Sprites- the character as a image in the game
11. Variables- where there is stored infoMARCH ENGINEERING TERMS
1. Oscillate: back and forth
2. Right triangle: a 90 degree triangle
3. Icon: programmed pic
4. Sketch: a drawing
5. Annotate: a side note that can help you
1. fuel cell- cell that produces electricity
2. incinerate- to destroy
3. limitation- a certain amount to do
4. offset- to balance
5. packet (as it relates to computers)- a small amount of space
6. pneumatic- filled with air
7. recycle- to reuse or make something with a reused item
8. specifications- exact measurement
9. tangent-a connecting point where a line doesn't cross
10. work - anything that uses energy
Computer Programming Terms
1. Algorithm- a list of instructions, procedures, or formulas used to solve a problem.
2. Boolean-consists of operators such as AND, OR, NOT, and XOR.
3. Conditional Statement- is a statement performed if true or false.
4. Debug- taking a deep look into an issue and removing errors that are found.
5. Event handler-is a routine that is used to handle the event, allowing a programmer to write code that will be executed when the event occurs.
6. Glitch-An issue with a program caused by a mistake in the programming.
7, Iteration-When a process or sequence in a computer program is repeated
8. Loop-describes the process of a software program or script repeats the same instructions or processes the same information over and over until receiving the order to stop
9. Operator-is an object that is capable of manipulating a value or operator
10. Statement- is a single line of code that is used to perform a specific task.
11. Thread-is a portion of a program that is executed in conjunction with the main program that performs another task
12. Variables-is a location capable of storing temporary data within a program
JAN-FEB ENGINEERING TERMS1. Design Process
2. Problem- something that needs to be solved
3. concept- what something
4. Brainstorming- to come up with ideas as a group
5. Generate- to cause or produce something
6. research- to look up something
7. Iterate- to repeat
8. Solution- a answer
9. construct- to build
10. Test- to tryout something to see if it works
11. Prototype- A finished project
12. Evaluate- to judge
WEEKS 9 & 10
1. Actions- what responds to the event
2. Backgrounds- the game image or back drop
3. Events- what the sprite does
4. Executable file- a backed up file of a game without the game builder
5. GML - language built in game maker
6. Instances- a example
7. Objects- sprites as a solid figure in the game
8. Resources- researched facts
9. Rooms- where you place sprites and make the game
10. Sprites- the character as a image in the game
11. Variables- where there is stored infoMARCH ENGINEERING TERMS
1. Oscillate: back and forth
2. Right triangle: a 90 degree triangle
3. Icon: programmed pic
4. Sketch: a drawing
5. Annotate: a side note that can help you